![]() I don't know if they skip the flash frame altogether or just show a frame without any flash. I also found some patches to remove guncon screen flash which I would like to test also. To be honest, this is the fun of the Pi, seeing how far you can push it. I do want to do 1 more video soon that covers everything and also with some performance improvements. In the mid-2000s titles like Time Crisis 4 and a slew of Wii light gun shooters were released - but at a time when games were bloating in. However I made the mistake of using high res mode on PCSX-rearmed which probably added a few more frames which I think pushes it past the limit to where people have noticed. It is fair to say that the games were partially to blame. So this is where I need to focus the improvement. Indicates that the Raspberry Pi emulators have about 8 frames lag. ![]() I can't test it myself currently because I know my computer simply can't emulate it due to my machine being under-powered, but this is purely emulation related and it's something our team wouldn't be able to handle without extensive knowledge of the Namco System 23 board. ![]() This very useful RetroPie article in the wiki: The LibRetro team handles development of the cores and the MameDev team handles the development of MAME. As a general approximation, the Sinden Lightgun on the Pi has a sub 1.5ish frame response time, sub 24ms. ![]() I did my Mame and Nes video and then subsequently managed some massive performance improvements but then getting Playstation working, pushed the boundaries again, so I need another round of performance improvements. It's very much a challenge with the Raspberry Pi. Current Local Time in Locations in Kansas with Links for More Information (20 Locations) Cimarron. ![]()
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